Esports and Gaming Live Streaming to Many Platforms

An example of how a tournament organizer could ingest a broadcast once and relay it to Twitch, YouTube, Kick and partner endpoints.
Example use case

The example scenario

This page describes an example use case: an illustrative scenario written to show how a team could set up multistreaming. It is not a customer story, and it does not describe a real organization or real results.

A community tournament organizer runs weekend events from a small venue. A production switcher mixes game feeds, casters and graphics, and the organizer wants the show on Twitch, YouTube and Kick, plus an RTMP endpoint supplied by a media partner. Sending a separate high-bitrate stream to each destination from the venue would exceed the venue's upload capacity.

What this setup needs

One high-quality ingest

The switcher or vMix sends a single 1080p60 stream over RTMP, or over SRT where the venue network is less predictable.

Many destinations

Twitch, YouTube, Kick and a custom RTMP endpoint all receive the same feed, with titles and categories updated together.

Chat across platforms

Unified multichat lets casters and moderators see messages from several platforms in one place and show them on stream.

A crew that can share access

Producers, casters and moderators work from the same account using team seats.

How the setup works

Three steps from a single encoder to every platform.
01
Add every destination

Connect Twitch, YouTube and Kick, and add the partner's RTMP URL and key as a custom destination.

02
Ingest once from the venue

Point the switcher or vMix at the closest edge location (US East, US West, EU Central, Tokyo or São Paulo) using RTMP, or SRT if the venue connection drops packets.

03
Run the show

Go live once. Watch bitrate, audio levels and jitter in the monitor while the relay delivers the feed everywhere.

Which plan could fit

A 1080p60 broadcast across several destinations needs more than the free tier. Professional ($49 per month billed monthly, or $39 per month billed annually) supports up to 10 channels, 150 streaming hours a month, 20 hours of cloud recording and up to 3 seats. Business ($149 per month billed monthly, or $119 per month billed annually) adds 40+ channels, 4K, API access, white-label options and up to 10 seats for larger crews.

Plan details are on the pricing page. Plan limits such as channels, hours and seats are the same ones listed there.

Practical tips

  • Fast-moving game footage needs a higher bitrate than a talking head. Always leave comfortable headroom between your total stream bitrate and your measured upload speed (see the bandwidth guide).
  • Use SRT from the venue when the connection is shared or unreliable; it can recover from packet loss that would stall a plain RTMP stream.
  • Test every destination before doors open and agree who watches the monitor during the show.
  • Keep a recording running so highlights can be cut and uploaded as on-demand video afterwards.

Frequently Asked Questions

Questions this example tends to raise.

Can I relay the same tournament stream to Twitch, YouTube and Kick?
Yes. Add each platform as a destination and send one stream from your production software. Each platform's own rules and eligibility apply to your account.
Is SRT better than RTMP for a live event?
SRT is designed to cope with packet loss and unstable networks, which helps at venues with shared connections. RTMP is the most widely supported protocol. We accept both.
Can partners receive the feed on their own servers?
Yes. Add the partner's RTMP or SRT endpoint as a custom destination using the server URL and stream key they provide.
Can I automate starting broadcasts?
A REST API, webhooks and SDKs are available for automation. API access is included on the Business plan.
Have questions that aren't listed here? Talk to the team
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